Feed The Beast
A downloadable game for Windows and Linux
-> 48 h version of the GMTKGame Jam 2024 <-
Concept :
A Puzzle game in which you are supposed to gather resources of food to give it to the Beast.
Grow in size and get bigger as you gather food. The Beast need a certain amount in order to complete the level. Use the shop to buy upgrades if you need to, but be careful, you'll have to use the precious food you've brought back !
Try to make as few trips as possible to get the best score!
Control :
Full Keyboad&Mouse control (WASD & ZQSD control supported) :
- WASD or ZQSD for movement
- Mouse to Aim
- Left Click for Attack (if unlocked)
- Space or Shift to dash (if unlocked)
Controller supported only for the player (not the menu, didn't have time to do it properly) :
- Left joystick to move
- Right joystick to aim
- X to Attack (if unlocked)
- Y to Dash (if unlocked)
Credits :
Nathan Salin (Programmation, 3D art)
Maxence Bazin (Programmation)
Thibaud Perez (3D art, Music, Sounds)
Abandonned concepts:
Here are concepts that we couldn't implement due to the time limit.
- Spleeting - It was supposed to be a core mechanism. The player would be able to lose some resources on the ground in order to activate mechanisms or lure enemies.
- Dash-Stun - We wanted to fully use the dash mechanism in fights as we wanted to add a stun level. The stun inflicted to an entity would depend on the size of the player and the size of the entity.
- Enemies - We planned to make more enemies, using assets we found. Such as enemies that were supposed to follow you or fighter enemies. Mecanims - Finaly, we wanted to use more puzzle mecanims based on the size of the player, such as pressure plates, breakable plateforms, or moving plateforms.
- Levels - We created our level, made arts and other stuff without the time to fully use it on other levels.
Don't hesitate to follow one of our accounts for feature updates for this game or other games. Don't hesitate to also check out our other games.
Status | Released |
Platforms | Windows, Linux |
Release date | Aug 18, 2024 |
Authors | MightyCode, Nathan Salin |
Genre | Puzzle |
Made with | Unity |
Tags | 3D, Cute, Game Maker's Toolkit Jam, Low-poly, Singleplayer, Speedrun, Unity |
Code license | MIT License |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse, Gamepad (any) |
Links | Source code |
Comments
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It's really fun and challenging when you get the ideas of the game, I find it quite hard to understand what you need to do when you just started, there's a lot of text everywhere and it's quite confusing
I think there might be a way to communicate what you need to do more with less text
Btw the game is very nice and cute ;3
Very Creative!
Yes, indeed we wanted to as better explenations inside the game, or a tutorial but we didn't had time.
Liked it! Has a nice back-and-forth gameplay loop that can get pretty tense when exploring a bit too far, time starts running our and you only have 1 health point left. It's nice that the game allows either slowly building up upgrades or taking more risks and getting through the level faster.
👍
Very fun! I think a lot could be done with levels in terms of pathing, being blocked from certain bits of food depending on size is very clever. I like that you have to learn a "optimal route".
I like that the resource for completing the level is the same as buying upgrades, but at first it wasn't clear how I could buy upgrades or what I needed. I think "you'll lose the spend value" is supposed to indicate this, could possibly be worded better.
Overall great job, solid level design that made me think about what food I pickup first.
Thanks for your feedback, we ajusted the game description! Yea we didn't have time to add tips and notes in the game to help the player. We rushed through the last few hours to keep it within 48 hours.
Looking good, cute graphics and interesting mechanics
Thank you !
I like it! The music is really good and I like the theme implementation!
Thanks !