It's really fun and challenging when you get the ideas of the game, I find it quite hard to understand what you need to do when you just started, there's a lot of text everywhere and it's quite confusing
I think there might be a way to communicate what you need to do more with less text
Liked it! Has a nice back-and-forth gameplay loop that can get pretty tense when exploring a bit too far, time starts running our and you only have 1 health point left. It's nice that the game allows either slowly building up upgrades or taking more risks and getting through the level faster.
Very fun! I think a lot could be done with levels in terms of pathing, being blocked from certain bits of food depending on size is very clever. I like that you have to learn a "optimal route".
I like that the resource for completing the level is the same as buying upgrades, but at first it wasn't clear how I could buy upgrades or what I needed. I think "you'll lose the spend value" is supposed to indicate this, could possibly be worded better.
Overall great job, solid level design that made me think about what food I pickup first.
Thanks for your feedback, we ajusted the game description! Yea we didn't have time to add tips and notes in the game to help the player. We rushed through the last few hours to keep it within 48 hours.
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It's really fun and challenging when you get the ideas of the game, I find it quite hard to understand what you need to do when you just started, there's a lot of text everywhere and it's quite confusing
I think there might be a way to communicate what you need to do more with less text
Btw the game is very nice and cute ;3
Very Creative!
Yes, indeed we wanted to as better explenations inside the game, or a tutorial but we didn't had time.
Liked it! Has a nice back-and-forth gameplay loop that can get pretty tense when exploring a bit too far, time starts running our and you only have 1 health point left. It's nice that the game allows either slowly building up upgrades or taking more risks and getting through the level faster.
👍
Very fun! I think a lot could be done with levels in terms of pathing, being blocked from certain bits of food depending on size is very clever. I like that you have to learn a "optimal route".
I like that the resource for completing the level is the same as buying upgrades, but at first it wasn't clear how I could buy upgrades or what I needed. I think "you'll lose the spend value" is supposed to indicate this, could possibly be worded better.
Overall great job, solid level design that made me think about what food I pickup first.
Thanks for your feedback, we ajusted the game description! Yea we didn't have time to add tips and notes in the game to help the player. We rushed through the last few hours to keep it within 48 hours.
Looking good, cute graphics and interesting mechanics
Thank you !
I like it! The music is really good and I like the theme implementation!
Thanks !